Wednesday, 23 April 2014

T - Treasure Island Dizzy! Egg-citing Island Capers...

The first Dizzy game was a big hit, so it was no shock that a sequel appeared quickly and thus spawned the long running series. In Treasure Island Dizzy we see our hero stuck on an desert island, and to escape has to solve the many puzzles that gain access to the boat and collect all the coins scattered around the island. Even though the first game was hard, this is actually a lot harder, due to the fact that you only have one life and finding all the coins is near-impossible. However, it has all the hallmarks of a lovable game, with signature graphics, enjoyable gameplay and a suburb catchy soundtrack. It showed the direction the series was heading in, and was the precursor to highlights in the series such as Prince of the Yolkfolk. Right, I'm off for a lie down, feeling a bit Dizzy.

Honourable Mentions - Total Eclipse, Total Recall, Turrican 2

Amstrad Coverart - Tape Version


Tuesday, 22 April 2014

S - Spindizzy! Spinning Around, Move outta my way...

Isometric puzzlers and adventure titles were not uncommon to the 8-bot home computers, and Spindizzy is one such game which typifies the style. Fans of Marble Madness will instantly see the similarities, but it's far more refined and forgiving then that. Players take command of GERALD, a mapping probe tasked to explore a 3D world collecting jewels and fuel as you go. Sounds simple, but the placement of tricky puzzles and quick-reaction segments is balanced nicely to make for a very enthralling game. Detailed environments are produced at the expense of a wide colour range, but this is a game which is all about gameplay, and it pulls that off to a high standard. An all time classic in my book, I was joyus when GERALD re-appeared on the Super Nintendo in Spindizzy Worlds several years later. Yay!

Atari 800/Amstrad Coverart - Disc Version


Monday, 21 April 2014

R - Roland on the Ropes! He's the Prince of the Swingers...

Amsoft's attempt to create their very own mascot saw the emergence of the ever-changing Roland, in which over the course of several games became an expert at space exploration, caves diving and tomb raiding. Roland on the Ropes see's him in a more human and appropriate form, dodging the ghosts, rats and spooks to find the treasure and escape the rope laden tomb. With sound instantly recognisable SFX and colourful if a little flickering of the graphics, playing this 1984 adventure is a good laugh. Hard as hell in places, with seemingly endless mazes and tunnels and ropes, and ghosts which true to folklore appear out of the walls in an instant. Squeaky rope amusement ol' rollie-boy!

Honourable Mentions - Rampage, R-Type, Rastan.

Amstrad Coverart - Tape Version